WEBVTT 1 00:00:00.570 --> 00:00:04.202 Now that you're familiar with Character animators for workspaces, 2 00:00:04.202 --> 00:00:07.252 time to create a project, import a puppet, and 3 00:00:07.252 --> 00:00:11.250 get familiar with some important panels and terms. 4 00:00:11.250 --> 00:00:13.626 All right, once you've launched Character animator, 5 00:00:13.626 --> 00:00:15.730 you'll want to create a new project. 6 00:00:15.730 --> 00:00:18.212 You can do this from the home workspace or 7 00:00:18.212 --> 00:00:22.210 by going to File and selecting New Project. 8 00:00:22.210 --> 00:00:24.910 Let's call this one magnus. 9 00:00:25.850 --> 00:00:27.922 Next, it's time to import a Puppet 10 00:00:27.922 --> 00:00:30.780 by going to File and Import. 11 00:00:30.780 --> 00:00:32.619 For this lesson, go to the Project 12 00:00:32.619 --> 00:00:37.634 Files folder and bring in magnus puppet. 13 00:00:37.634 --> 00:00:39.728 Notice that magnus will now show up in 14 00:00:39.728 --> 00:00:43.056 the Project panel, but we can't see him. 15 00:00:43.056 --> 00:00:46.630 So drag magnus on down to the Timeline panel 16 00:00:46.630 --> 00:00:49.450 to behold his penguinness in all of its glory. 17 00:00:49.970 --> 00:00:51.450 Back at the project panel. 18 00:00:51.450 --> 00:00:55.210 This panel is the repository of all your media assets. 19 00:00:55.210 --> 00:00:57.146 A given project might include 20 00:00:57.146 --> 00:01:00.394 multiple puppets, scenes, voiceover recordings, 21 00:01:00.394 --> 00:01:03.354 sound effects, or background graphics. 22 00:01:03.354 --> 00:01:05.736 The Project panel is also where you'll get your 23 00:01:05.736 --> 00:01:10.472 organizational groove on press Return to rename Files and 24 00:01:10.472 --> 00:01:13.830 create folders by clicking this button right here. 25 00:01:13.830 --> 00:01:16.552 Another important feature of the Project Panel is that 26 00:01:16.552 --> 00:01:19.772 by selecting different files in this panel, you bring 27 00:01:19.772 --> 00:01:22.242 up the properties for that given asset. 28 00:01:22.242 --> 00:01:25.116 For example, if you're looking to change the frame rate 29 00:01:25.116 --> 00:01:28.124 for a scene or adjust a face property for a 30 00:01:28.124 --> 00:01:31.472 puppet, selecting these files from the Projects panel will pop 31 00:01:31.472 --> 00:01:34.990 up the associated properties for that asset. 32 00:01:34.990 --> 00:01:37.782 lastly, if you select a puppet in the Project panel, 33 00:01:37.782 --> 00:01:41.984 a humble yet powerful Edit original button pops up. 34 00:01:41.984 --> 00:01:44.148 We'll use this feature a lot as it 35 00:01:44.148 --> 00:01:45.748 allows you to alter the look of your 36 00:01:45.748 --> 00:01:49.490 character without having to reimport the source file. 37 00:01:49.490 --> 00:01:51.444 Okay, snuggled up next to the 38 00:01:51.444 --> 00:01:53.706 Project Panel is the History panel. 39 00:01:53.706 --> 00:01:55.678 This is a record of every step you've 40 00:01:55.678 --> 00:01:58.728 taken in the selected project, which brings up 41 00:01:58.728 --> 00:02:01.544 a key difference between Character animator and almost 42 00:02:01.544 --> 00:02:03.950 every other app in the universe. 43 00:02:03.950 --> 00:02:08.344 Character animator essentially autosaves every step. 44 00:02:08.344 --> 00:02:10.972 yep, you can close the app at any time, and 45 00:02:10.972 --> 00:02:13.372 it will never ask if you want to save. 46 00:02:13.372 --> 00:02:15.788 And when you reopen Character animator, it will 47 00:02:15.788 --> 00:02:17.880 always start right where you left off. 48 00:02:18.650 --> 00:02:22.502 If you did want to periodically save at some benchmark 49 00:02:22.502 --> 00:02:26.528 step in your editing progress, this Save New Version button 50 00:02:26.528 --> 00:02:29.632 will help you jump to key moments in your history. 51 00:02:29.632 --> 00:02:31.478 Okay, to the right, we have the Scene 52 00:02:31.478 --> 00:02:34.538 monitor where you preview your character and recordings. 53 00:02:34.538 --> 00:02:37.028 You've got timecode on the bottom left, playback in 54 00:02:37.028 --> 00:02:39.780 the middle, and your zoom options on the right. 55 00:02:39.780 --> 00:02:42.868 Typically, it's a good idea to set your zoom to fit 56 00:02:42.868 --> 00:02:46.458 so you can see the entire video frame and composition. 57 00:02:46.458 --> 00:02:49.512 sliding onto the right, we have the Camera and 58 00:02:49.512 --> 00:02:51.864 mic panel, where you can reset the pose of 59 00:02:51.864 --> 00:02:54.574 your character if it gets a little bit goofy. 60 00:02:54.574 --> 00:02:56.878 And this is also where you enable your webcam 61 00:02:56.878 --> 00:03:00.546 and microphone to capture your facial movements and voice. 62 00:03:00.546 --> 00:03:03.196 One hot tip on this panel turning on your video 63 00:03:03.196 --> 00:03:06.652 camera takes up a ton of computer power, so be 64 00:03:06.652 --> 00:03:10.090 sure to turn this feature on only when needed. 65 00:03:10.090 --> 00:03:11.936 zipping on back to the left. 66 00:03:11.936 --> 00:03:14.336 The triggers panel is where you can view any 67 00:03:14.336 --> 00:03:17.350 keyboard triggers that you have created for your puppet. 68 00:03:17.350 --> 00:03:20.464 These could be things like replays, such as 69 00:03:20.464 --> 00:03:25.010 wave animations, or popup graphics like heart eyes. 70 00:03:25.010 --> 00:03:28.394 And at last, at the bottom, we find the timeline panel. 71 00:03:28.394 --> 00:03:29.812 This is where you'll do all of your 72 00:03:29.812 --> 00:03:32.916 editing, including traditional trims and cuts, but also 73 00:03:32.916 --> 00:03:35.626 some edits that are unique to character animator. 74 00:03:35.626 --> 00:03:37.978 buddied up with the Timeline panel is the controls 75 00:03:37.978 --> 00:03:41.108 panel, which will include any triggers you've designed for 76 00:03:41.108 --> 00:03:43.828 your puppet, as well as any properties you want 77 00:03:43.828 --> 00:03:46.970 to add and control with sliders. 78 00:03:46.970 --> 00:03:48.188 So now that you know how to 79 00:03:48.188 --> 00:03:50.332 import a puppet, start a scene and 80 00:03:50.332 --> 00:03:53.218 some basic navigation around the record workspace. 81 00:03:53.218 --> 00:03:55.212 Fire up the next video and let's cover 82 00:03:55.212 --> 00:03:58.450 the basics of puppet anatomy and rigging.