WEBVTT 1 00:00:00.170 --> 00:00:01.962 All right, now that we have a puppet 2 00:00:01.962 --> 00:00:04.548 rigged and ready to roll, time to have 3 00:00:04.548 --> 00:00:08.458 some fun customizing it with adobe illustrator. 4 00:00:08.458 --> 00:00:11.092 So if you've been waiting to create your own 5 00:00:11.092 --> 00:00:14.880 puppet for Character Animator, now is the time. 6 00:00:15.410 --> 00:00:16.868 This tutorial is going to cover a 7 00:00:16.868 --> 00:00:21.268 lot of customization, and it's really important 8 00:00:21.268 --> 00:00:23.810 to understand three things about this. 9 00:00:23.810 --> 00:00:26.188 Number one, you really do want to 10 00:00:26.188 --> 00:00:28.572 start learning this app with a pre 11 00:00:28.572 --> 00:00:32.433 built, sort of rigged or tagged character. 12 00:00:32.433 --> 00:00:35.868 With that in mind, if you are hoping to work with 13 00:00:35.868 --> 00:00:40.726 a female character, I have added that to the resources. 14 00:00:40.726 --> 00:00:42.960 So if I go to File and 15 00:00:42.960 --> 00:00:46.830 Import, notice that you also have roberta. 16 00:00:46.830 --> 00:00:49.408 So in addition to Rob, we also have 17 00:00:49.408 --> 00:00:53.520 roberta, and you can see there she is. 18 00:00:54.050 --> 00:00:55.892 And you're going to want to look at the 19 00:00:55.892 --> 00:01:00.100 previous video to lock the base down and maybe 20 00:01:00.100 --> 00:01:02.850 change some of the properties for the face. 21 00:01:02.850 --> 00:01:05.060 Okay, so you have that option. 22 00:01:05.830 --> 00:01:09.192 And I should also point out that there are 23 00:01:09.192 --> 00:01:13.566 a bunch of great options on adobe's Character Animator 24 00:01:13.566 --> 00:01:17.612 website, as well as heads of curriculum, which has 25 00:01:17.612 --> 00:01:21.160 a ton of great puppets for free as well. 26 00:01:21.770 --> 00:01:27.298 Okay, so starting with all the tags sort of named 27 00:01:27.298 --> 00:01:30.760 correctly will save you from a lot of rigging issues. 28 00:01:32.190 --> 00:01:33.424 That's the first thing. 29 00:01:33.424 --> 00:01:36.534 The second thing is that this workflow 30 00:01:36.534 --> 00:01:37.728 that I'm about to show you is 31 00:01:37.728 --> 00:01:41.946 going to work in illustrator or photoshop. 32 00:01:41.946 --> 00:01:45.594 So these are both illustrator files. 33 00:01:45.594 --> 00:01:47.092 That's why I get the AI button there. 34 00:01:47.092 --> 00:01:49.730 But if it was a photoshop puppet, 35 00:01:49.730 --> 00:01:51.620 you would launch photoshop with this. 36 00:01:51.620 --> 00:01:54.264 So that's the second thing. 37 00:01:54.264 --> 00:01:56.008 The third thing to note is 38 00:01:56.008 --> 00:01:58.850 that this workflow is nonlinear. 39 00:01:59.590 --> 00:02:00.968 That is, if I were to do a 40 00:02:00.968 --> 00:02:05.054 recording and change the puppet, the source puppet, 41 00:02:05.054 --> 00:02:08.840 and illustrator photoshop, the puppet would actually change. 42 00:02:09.530 --> 00:02:11.788 With the recording in place, you don't have 43 00:02:11.788 --> 00:02:14.332 to re record, which is really great. 44 00:02:14.332 --> 00:02:17.772 So it's non linear, and that 45 00:02:17.772 --> 00:02:19.250 gives you a lot of flexibility. 46 00:02:19.250 --> 00:02:21.856 Okay, so now that we understand those 47 00:02:21.856 --> 00:02:23.712 options, let's hop in and do it. 48 00:02:23.712 --> 00:02:26.422 I'm going to go ahead and click the Edit 49 00:02:26.422 --> 00:02:29.100 Original button for let's go with Rob here. 50 00:02:29.710 --> 00:02:32.770 And here we are with Rob. 51 00:02:32.770 --> 00:02:35.498 So if you're not familiar with adobe illustrator, 52 00:02:35.498 --> 00:02:37.780 just a few things to point out. 53 00:02:37.780 --> 00:02:41.764 The black arrow is for selecting, and that is great. 54 00:02:41.764 --> 00:02:43.572 But if I'm trying to say change 55 00:02:43.572 --> 00:02:45.910 an eyebrow, that's not so great. 56 00:02:45.910 --> 00:02:47.678 If I want to select just the eyebrow, 57 00:02:47.678 --> 00:02:50.094 the white arrow would allow me to grab 58 00:02:50.094 --> 00:02:52.792 individual paths inside of a group. 59 00:02:52.792 --> 00:02:55.832 So for this tutorial, I'm going to just 60 00:02:55.832 --> 00:02:58.072 work with a white arrow, and we're just 61 00:02:58.072 --> 00:02:59.906 going to play with the fill and stroke. 62 00:02:59.906 --> 00:03:03.084 So, for example, if I wanted Rob to 63 00:03:03.084 --> 00:03:07.452 be Alien Rob, I could actually select his 64 00:03:07.452 --> 00:03:10.510 head and I could change the fill. 65 00:03:10.510 --> 00:03:12.384 So the fill is over here. 66 00:03:12.384 --> 00:03:15.648 If I'm in the essentials classic, I also get it here. 67 00:03:15.648 --> 00:03:17.024 It's also over here. 68 00:03:17.024 --> 00:03:19.850 So there's a lot of redundancies in illustrator. 69 00:03:20.370 --> 00:03:22.404 But I could choose another color. 70 00:03:22.404 --> 00:03:26.948 And you can see that if I make raw blue and I 71 00:03:26.948 --> 00:03:32.160 could again using the white arrow, I could hold on shift and 72 00:03:33.830 --> 00:03:38.850 make his ears blue and I could make his shirts. 73 00:03:39.510 --> 00:03:43.940 Let's make it charcoal gray. Okay. 74 00:03:45.530 --> 00:03:46.972 There's a couple of other places we 75 00:03:46.972 --> 00:03:49.880 might also customize and play with here. 76 00:03:51.050 --> 00:03:54.390 But now that I've got Alien Rob ready to roll, 77 00:03:55.130 --> 00:03:59.808 I can just go to File and Save and back 78 00:03:59.808 --> 00:04:04.250 at the ranch in character animator notice that shazam. 79 00:04:05.150 --> 00:04:07.958 All the updates I made have been saved. 80 00:04:07.958 --> 00:04:09.792 If I look at my history, you can see 81 00:04:09.792 --> 00:04:13.350 that incorporate external edits is one of the steps. 82 00:04:13.350 --> 00:04:14.964 I could always go back and forth and 83 00:04:14.964 --> 00:04:17.519 say, do I like that or not? 84 00:04:18.130 --> 00:04:20.531 Let's say we leave it okay. 85 00:04:20.531 --> 00:04:21.956 If I wanted to, let's say, change 86 00:04:21.956 --> 00:04:23.864 some paths though, let's keep doing it. 87 00:04:23.864 --> 00:04:26.216 So I'm going to go back to 88 00:04:26.216 --> 00:04:29.170 project and again go to Edit original. 89 00:04:30.710 --> 00:04:33.070 If I wanted his head to be more spiky, 90 00:04:33.070 --> 00:04:36.536 I could drag select over the anchor points. 91 00:04:36.536 --> 00:04:37.368 There may be two there. 92 00:04:37.368 --> 00:04:39.298 So that's why I drag selected. 93 00:04:39.298 --> 00:04:40.844 Give him a cone head. 94 00:04:40.844 --> 00:04:42.668 Maybe I will switch to the black 95 00:04:42.668 --> 00:04:44.970 arrow now that I've selected that path. 96 00:04:44.970 --> 00:04:47.290 And maybe I'll squish his head. 97 00:04:47.290 --> 00:04:49.916 I'll hold down option here to squish it in. 98 00:04:49.916 --> 00:04:52.430 So now he's got a nice little cone head. 99 00:04:52.430 --> 00:04:54.032 If you're wondering about the ears, it looks 100 00:04:54.032 --> 00:04:57.136 like there is a little fill on there. 101 00:04:57.136 --> 00:04:59.654 So if you haven't played with illustrator to get rid 102 00:04:59.654 --> 00:05:04.060 of the fill, you can always have none said. 103 00:05:05.010 --> 00:05:08.186 Maybe for his goatee. 104 00:05:08.186 --> 00:05:11.508 Maybe I want that to be green. Right? 105 00:05:11.508 --> 00:05:14.248 So we could really get crazy with this. 106 00:05:14.248 --> 00:05:18.136 Not just with colors, but with all sorts of stuff. 107 00:05:18.136 --> 00:05:20.968 So I could maybe hold down shift, grab a couple 108 00:05:20.968 --> 00:05:23.810 of anchor points, give them some really pointy ears. 109 00:05:24.550 --> 00:05:27.060 And if I go to File and Save 110 00:05:28.150 --> 00:05:31.292 again back in character animator, you can see 111 00:05:31.292 --> 00:05:33.762 that I'm starting to create my own character. 112 00:05:33.762 --> 00:05:35.532 I could delete the goatee, I could 113 00:05:35.532 --> 00:05:36.834 move or change the eye shape. 114 00:05:36.834 --> 00:05:39.212 I can do whatever I want here and again. 115 00:05:39.212 --> 00:05:41.404 If I do a recording and then suddenly decide I 116 00:05:41.404 --> 00:05:43.682 want them to be orange, I just make it orange 117 00:05:43.682 --> 00:05:46.562 and it's automatically going to be updated in that recording. 118 00:05:46.562 --> 00:05:49.548 We'll cover recording exclusively in 119 00:05:49.548 --> 00:05:50.960 a couple other videos. 120 00:05:51.490 --> 00:05:55.012 So that is how you can customize a 121 00:05:55.012 --> 00:05:59.530 preexisting and prereg illustrator file in character animator.