WEBVTT 1 00:00:00.170 --> 00:00:03.684 Combining the dragger tool with motion lines can give 2 00:00:03.684 --> 00:00:07.492 a full body character an exciting and dynamic look. 3 00:00:07.492 --> 00:00:10.458 So we need to swap out Rob 4 00:00:10.458 --> 00:00:13.890 here and replace him with magnus. 5 00:00:13.890 --> 00:00:19.466 Again, magnus can be found in the resources, 6 00:00:19.466 --> 00:00:22.130 the project files that come with a class. 7 00:00:22.130 --> 00:00:23.988 I've already got them imported, but if you 8 00:00:23.988 --> 00:00:25.900 don't, you can go to File file and 9 00:00:25.900 --> 00:00:30.570 import and get yourself some magnus. 10 00:00:30.570 --> 00:00:37.000 Now, magnus already has draggable arms or 11 00:00:37.690 --> 00:00:40.864 flippers or whatever wings, I guess. 12 00:00:40.864 --> 00:00:43.136 And how did that happen? 13 00:00:43.136 --> 00:00:45.798 So let's do this a little bit differently. 14 00:00:45.798 --> 00:00:47.648 We'll do a little reverse engineering and 15 00:00:47.648 --> 00:00:49.390 then we'll add it back in. 16 00:00:49.390 --> 00:00:52.932 So I'm going to go up to rig, and 17 00:00:52.932 --> 00:00:56.292 you can see that he has left and right 18 00:00:56.292 --> 00:00:59.470 arms that have been tagged as independent. 19 00:01:00.530 --> 00:01:05.570 And much like the Dangle option, there is an axis, 20 00:01:06.710 --> 00:01:10.952 a center if you will, for that independent object. 21 00:01:10.952 --> 00:01:13.374 So if I zoom in, you can see there's right arm, 22 00:01:13.374 --> 00:01:16.040 and that's where it's going to sort of hinge around. 23 00:01:16.650 --> 00:01:21.210 And down here there is a draggable pin. 24 00:01:21.210 --> 00:01:24.890 Okay, so how did that get there? 25 00:01:24.890 --> 00:01:27.612 So if I go ahead and delete that right 26 00:01:27.612 --> 00:01:32.208 now, this one, that is the left arm, it 27 00:01:32.208 --> 00:01:36.640 will be draggable, but the right arm will not. Okay. 28 00:01:36.640 --> 00:01:41.524 So all I have to do is go to the dragger tool, 29 00:01:41.524 --> 00:01:45.188 which is next door to the dangle tool we just covered, and 30 00:01:45.188 --> 00:01:49.332 if I drag that onto here and click, you can see that 31 00:01:49.332 --> 00:01:56.390 I get a draggable tag applied to that spot. Okay. 32 00:01:56.390 --> 00:01:59.620 And really, that's all it takes to make 33 00:02:00.790 --> 00:02:05.560 draggable arms, or could be draggable anything, really. 34 00:02:07.530 --> 00:02:08.828 But what we're going to do here 35 00:02:08.828 --> 00:02:12.914 is actually combine that with another behavior 36 00:02:12.914 --> 00:02:15.530 to make these even more dynamic. 37 00:02:15.530 --> 00:02:16.760 So here we go. 38 00:02:17.770 --> 00:02:19.346 Motion lines. 39 00:02:19.346 --> 00:02:23.184 So when you have sort of a tagged object 40 00:02:23.184 --> 00:02:27.056 or sort of a pin there, it could be 41 00:02:27.056 --> 00:02:28.928 dangle, it could be draggable, it could be all 42 00:02:28.928 --> 00:02:32.682 sorts of things, but you can add other modifiers. 43 00:02:32.682 --> 00:02:37.092 So if I say I want this to have motion lines, what 44 00:02:37.092 --> 00:02:42.388 I can do then is if I have that object selected, I 45 00:02:42.388 --> 00:02:47.624 can go down to the behaviors and say, hey, I want this 46 00:02:47.624 --> 00:02:52.370 motion lines object to have some very particular parameters. 47 00:02:53.430 --> 00:02:56.248 We'll start with the defaults, just to 48 00:02:56.248 --> 00:02:58.252 show you what those look like. 49 00:02:58.252 --> 00:03:00.572 And then we'll customize this. 50 00:03:00.572 --> 00:03:03.698 So again, it's got two tags, it's 51 00:03:03.698 --> 00:03:05.698 draggable and it has motion lines. 52 00:03:05.698 --> 00:03:07.880 So let's see what we got. 53 00:03:08.570 --> 00:03:10.674 Notice that now when I drag around, there's 54 00:03:10.674 --> 00:03:12.384 sort of these little gray lines, but I 55 00:03:12.384 --> 00:03:15.558 can't really see those trailing gray lines. 56 00:03:15.558 --> 00:03:17.632 We definitely want to crank that up. 57 00:03:17.632 --> 00:03:20.612 So I go back to rig and let's crank this 58 00:03:20.612 --> 00:03:23.482 up for starters, let's make it way more visible. 59 00:03:23.482 --> 00:03:28.068 So I'll turn the opacity really high and we could 60 00:03:28.068 --> 00:03:33.988 have colored lines, but let's just make them black so 61 00:03:33.988 --> 00:03:38.088 rgb values all be set to zero and we can 62 00:03:38.088 --> 00:03:39.934 make the line a little bit wider. 63 00:03:39.934 --> 00:03:42.710 And now you're going to see a lot better. 64 00:03:42.710 --> 00:03:47.532 So when I go back to record mode, right, 65 00:03:47.532 --> 00:03:51.110 and you can see maybe it's a ninja penguin, 66 00:03:51.690 --> 00:03:54.140 and there's just a ton of sort of options 67 00:03:54.140 --> 00:03:57.410 we can muck about with those motion lines. 68 00:03:57.410 --> 00:03:59.324 And this, again, would be an effect that, if I 69 00:03:59.324 --> 00:04:02.060 had the keyframe, would take me a very long time. 70 00:04:02.590 --> 00:04:05.056 They don't have to fade, you 71 00:04:05.056 --> 00:04:09.814 don't have to have secondary lines. 72 00:04:09.814 --> 00:04:11.660 You could uncheck that. 73 00:04:12.510 --> 00:04:14.484 You can make the line really wide, you 74 00:04:14.484 --> 00:04:17.410 can change the lifespan, how long it is. 75 00:04:17.410 --> 00:04:18.995 So I'm going to hold down shift to 76 00:04:18.995 --> 00:04:22.292 sort of do times ten values here. 77 00:04:22.292 --> 00:04:25.738 So we could have ridiculously long lines 78 00:04:25.738 --> 00:04:27.930 that are black, that are really wide. 79 00:04:27.930 --> 00:04:33.332 And again, it's another sort of look, who knows, maybe 80 00:04:33.332 --> 00:04:38.754 there's a used case for something like that, but it's 81 00:04:38.754 --> 00:04:43.138 just a lot of fun to play with and experiment 82 00:04:43.138 --> 00:04:47.186 and see what you can get with motion lines combined 83 00:04:47.186 --> 00:04:53.690 with Dragon Ball, and it's just super fun. 84 00:04:53.690 --> 00:04:54.740 All right, there you go.