WEBVTT 1 00:00:00.330 --> 00:00:03.242 The cycle layers behavior is the most versatile 2 00:00:03.242 --> 00:00:06.308 behavior in all of character animator and can 3 00:00:06.308 --> 00:00:08.932 take your puppet to a whole nother level. 4 00:00:08.932 --> 00:00:11.994 So instead of just having like a popup exclamation 5 00:00:11.994 --> 00:00:17.668 or hardeyes, we can actually do framebyframe animation with 6 00:00:17.668 --> 00:00:21.070 a trigger using the cycle layers behavior. 7 00:00:21.730 --> 00:00:24.154 Okay, so let's do it with the hardy. 8 00:00:24.154 --> 00:00:27.202 So let's make them kind kind of get bigger and cycle 9 00:00:27.202 --> 00:00:31.004 through different sizes to give it a little more life. 10 00:00:31.004 --> 00:00:33.610 Okay, so I'm going to go to magnus 11 00:00:33.610 --> 00:00:36.550 and I'm going to go to Edit Original. 12 00:00:38.030 --> 00:00:40.454 So what I want to do is actually I'm 13 00:00:40.454 --> 00:00:46.000 going to duplicate these hard eyes a few times. 14 00:00:46.000 --> 00:00:49.952 So I'll turn the visibility on, select that 15 00:00:49.952 --> 00:00:52.964 group, and I'm going to hit Command C. 16 00:00:52.964 --> 00:00:55.040 Then I'm going to hit Command F. 17 00:00:55.810 --> 00:00:57.130 That would be controlc. 18 00:00:57.130 --> 00:01:01.380 Control F on a PC and the F is paste in front, 19 00:01:01.380 --> 00:01:04.355 so that allows it to paste right on top of it rather 20 00:01:04.355 --> 00:01:07.608 than Control V, which would be the middle of the screen. 21 00:01:07.608 --> 00:01:09.860 So that's a good one to know. 22 00:01:10.630 --> 00:01:12.790 The next thing I need to do 23 00:01:12.790 --> 00:01:16.020 is I actually want to rename these. 24 00:01:16.630 --> 00:01:18.290 So it's going to be a cycle. 25 00:01:18.290 --> 00:01:20.396 So I want it to start maybe this 26 00:01:20.396 --> 00:01:23.058 size and then it's going to get bigger. 27 00:01:23.058 --> 00:01:25.522 So I'm double clicking and just renaming 28 00:01:25.522 --> 00:01:28.410 it these sort of three different steps. 29 00:01:29.710 --> 00:01:32.256 But right now nothing really would change 30 00:01:32.256 --> 00:01:34.064 because they're all the same size. 31 00:01:34.064 --> 00:01:37.632 So maybe step one is this size, but 32 00:01:37.632 --> 00:01:40.602 step two, I want them to be bigger. 33 00:01:40.602 --> 00:01:43.120 Now there's a few ways we could scale these up. 34 00:01:43.730 --> 00:01:46.372 Simplest way would probably be switching now 35 00:01:46.372 --> 00:01:49.460 to the Black arrow and holding down 36 00:01:49.460 --> 00:01:53.750 option and shift and scaling them up. 37 00:01:53.750 --> 00:01:57.672 Okay, so step two, they're bigger and then 38 00:01:57.672 --> 00:02:00.728 step three, if I select that layer I 39 00:02:00.728 --> 00:02:02.616 could make them even bigger still. 40 00:02:02.616 --> 00:02:04.904 So again I'm holding down option 41 00:02:04.904 --> 00:02:08.940 and shift together right up. 42 00:02:08.940 --> 00:02:12.396 Now these would sort of shoot out from the middle. 43 00:02:12.396 --> 00:02:15.356 I could make the hearts have the same 44 00:02:15.356 --> 00:02:19.160 centers but let's just test drive that. Okay? 45 00:02:19.850 --> 00:02:22.086 So now that I've got the sort of cycle 46 00:02:22.086 --> 00:02:26.208 of one, two, three steps or sizes, let's go 47 00:02:26.208 --> 00:02:28.944 ahead and get all of these in one group. 48 00:02:28.944 --> 00:02:32.132 So I'm going to hold down shift here, select all 49 00:02:32.132 --> 00:02:35.556 three of those layers and hit command g again. 50 00:02:35.556 --> 00:02:38.450 That would be control G on a PC 51 00:02:38.450 --> 00:02:43.330 and I'm going to rename this parts. 52 00:02:43.330 --> 00:02:49.848 Okay, now when I go back to File and Save, when 53 00:02:49.848 --> 00:02:55.592 we cruise back to character animator and I hit that same 54 00:02:55.592 --> 00:02:58.890 button, I get all of them at the same time. 55 00:02:58.890 --> 00:03:01.292 And I don't want that, I want it to actually 56 00:03:01.292 --> 00:03:05.560 go through those three steps one at a time. Okay? 57 00:03:06.490 --> 00:03:10.348 To do that I'm going to go to rig and 58 00:03:10.348 --> 00:03:14.518 I'm going to go to the hearts layer and I'm 59 00:03:14.518 --> 00:03:17.008 going to say I want to cycle through that, I 60 00:03:17.008 --> 00:03:19.850 want to cycle through these one, two, three steps. 61 00:03:20.610 --> 00:03:24.270 And to do that I'm going to go over and add a behavior. 62 00:03:24.850 --> 00:03:28.510 And again, that behavior is called cycle layers. 63 00:03:29.250 --> 00:03:33.898 When I apply that, you can see there are some defaults 64 00:03:33.898 --> 00:03:38.280 which will test drive right now and it'll work okay. 65 00:03:38.280 --> 00:03:41.000 And it's still going to be triggered by the letter S, 66 00:03:41.000 --> 00:03:44.088 because Hearts has the same name that it had before. 67 00:03:44.088 --> 00:03:46.536 If I did change the name, I would have to sort of 68 00:03:46.536 --> 00:03:49.900 rebuild that trigger, but it just kept the name the same. 69 00:03:49.900 --> 00:03:51.400 So that's why it still works. 70 00:03:52.090 --> 00:03:56.428 But when I go to record and I hit S, it 71 00:03:56.428 --> 00:04:00.190 just kind of shoots out one time and it's very fast. 72 00:04:00.190 --> 00:04:03.580 So let's go ahead and customize that a little bit. 73 00:04:04.190 --> 00:04:07.216 So instead of it shooting out quite so fast, I might 74 00:04:07.216 --> 00:04:12.612 say, hey, instead of 30 frames per second and having only 75 00:04:12.612 --> 00:04:18.516 one frame, maybe I'll do it at two frames, which means 76 00:04:18.516 --> 00:04:22.628 that it would be playing back at 15 frames per second. 77 00:04:22.628 --> 00:04:24.644 So it's going to give a little more time 78 00:04:24.644 --> 00:04:27.124 and I don't want it to happen just once. 79 00:04:27.124 --> 00:04:29.306 I want it to happen continuously. 80 00:04:29.306 --> 00:04:30.596 So as long as I hold the button 81 00:04:30.596 --> 00:04:33.550 down, it's going to loop through that cycle. 82 00:04:34.130 --> 00:04:36.172 Let's go ahead and see what's what that does. 83 00:04:36.172 --> 00:04:39.372 So when I go back to record and I hit D, just 84 00:04:39.372 --> 00:04:43.510 getting S, you can see I get that nice little animation. 85 00:04:44.410 --> 00:04:48.322 And so you can see how using the cycle layers 86 00:04:48.322 --> 00:04:52.180 behavior can take your triggers to a whole other level.