WEBVTT 1 00:00:00.250 --> 00:00:04.035 The most advanced form of a puppet trigger is a 2 00:00:04.035 --> 00:00:09.330 replay, which allows you to package awesome signature moves. 3 00:00:09.330 --> 00:00:12.026 These are really advanced but super helpful. 4 00:00:12.026 --> 00:00:14.548 And the way it works is you look over at 5 00:00:14.548 --> 00:00:18.212 the properties and you decide what properties you want to 6 00:00:18.212 --> 00:00:23.076 be recorded and look at your triggers and decide, well, 7 00:00:23.076 --> 00:00:25.044 what combinations do I want to make? 8 00:00:25.044 --> 00:00:28.572 And you can essentially package together any kind 9 00:00:28.572 --> 00:00:31.228 of trigger and behaviors that you want. 10 00:00:31.228 --> 00:00:33.610 So here we go. 11 00:00:33.610 --> 00:00:36.812 Let's say I want to I want to hit that F 12 00:00:36.812 --> 00:00:41.248 key, and I'm going to move to the side, and we 13 00:00:41.248 --> 00:00:43.648 want to kind of have another trigger that will always do 14 00:00:43.648 --> 00:00:48.030 that lean and yeah, hand on the hip thing. 15 00:00:48.030 --> 00:00:50.752 So to do this again, I'm just 16 00:00:50.752 --> 00:00:52.384 looking at what's armed for record. 17 00:00:52.384 --> 00:00:55.988 In this case, I'll record everything, and I just want 18 00:00:55.988 --> 00:00:58.290 to remember that I'm going to hit the F key, 19 00:00:58.290 --> 00:01:01.236 and I'm going to hit the record button now. 20 00:01:01.236 --> 00:01:02.240 Here we go. 21 00:01:09.170 --> 00:01:11.832 Okay, so I got a nice little count down 22 00:01:11.832 --> 00:01:14.456 there, and you can see that I've got my 23 00:01:14.456 --> 00:01:18.188 eye gaze input the face, which is the head 24 00:01:18.188 --> 00:01:22.924 tilting the trigger, which is this guy here, right. 25 00:01:22.924 --> 00:01:26.818 The F that I clicked, and the nutcracker jaw, 26 00:01:26.818 --> 00:01:29.930 which is a behavior that's built into this puppet. 27 00:01:29.930 --> 00:01:34.928 And if I play it again, you can see 28 00:01:34.928 --> 00:01:36.870 that the timing was a little bit goofy. 29 00:01:36.870 --> 00:01:39.008 So we're going to talk more about editing later. 30 00:01:39.008 --> 00:01:41.490 Let's just cover this one simple thing. 31 00:01:41.490 --> 00:01:48.442 I want him to lean and keep his hip on hip 32 00:01:48.442 --> 00:01:52.190 a little bit longer so I can actually extend that trigger. 33 00:01:54.870 --> 00:01:58.648 Okay, so somewhere in between there, and we can kind of 34 00:01:58.648 --> 00:02:01.860 decide, do we want them to sit there that long? 35 00:02:03.110 --> 00:02:06.024 Do we want to kind of phase that out so we 36 00:02:06.024 --> 00:02:10.961 can retime all of this for the purpose of simplicity? 37 00:02:10.961 --> 00:02:13.404 Let's say we're happy with that. Okay. 38 00:02:13.404 --> 00:02:16.300 But yeah, you could go in there and retime things. 39 00:02:16.300 --> 00:02:18.844 You can even smooth things out if you 40 00:02:18.844 --> 00:02:20.780 go up to the top there you go. 41 00:02:20.780 --> 00:02:22.972 Of each of these tracks, right? 42 00:02:22.972 --> 00:02:24.998 So that would sort of alleviate 43 00:02:24.998 --> 00:02:27.210 any sort of abrupt transitions. 44 00:02:27.870 --> 00:02:30.080 Let's say we're pretty happy with this. 45 00:02:30.080 --> 00:02:32.068 All I have to do is select all of 46 00:02:32.068 --> 00:02:36.990 that right click and create a replay and trigger. 47 00:02:37.970 --> 00:02:39.520 It's going to show up here. 48 00:02:40.130 --> 00:02:43.876 It's a nice idea to name your triggers, right? 49 00:02:43.876 --> 00:02:45.972 So I would want to hit return, 50 00:02:45.972 --> 00:02:51.018 and I can call this hipitude. 51 00:02:51.018 --> 00:02:53.812 I don't know, that's something. 52 00:02:53.812 --> 00:02:56.520 And I'm I'm going to say that's G. 53 00:02:57.050 --> 00:03:00.310 So when I hit G, it's going to do that whole movement. 54 00:03:01.210 --> 00:03:03.960 So if I'm just anywhere in my timeline now, 55 00:03:05.290 --> 00:03:07.708 even before I'm recording, if I hit G, you 56 00:03:07.708 --> 00:03:10.710 can see that it does that replay. 57 00:03:11.850 --> 00:03:12.764 Okay. 58 00:03:12.764 --> 00:03:15.436 So that's yet another cool way to 59 00:03:15.436 --> 00:03:19.090 have keyboard animations built into your characters.