The most advanced form of a puppet trigger is a
replay, which allows you to package awesome signature moves.
These are really advanced but super helpful.
And the way it works is you look over at
the properties and you decide what properties you want to
be recorded and look at your triggers and decide, well,
what combinations do I want to make?
And you can essentially package together any kind
of trigger and behaviors that you want.
So here we go.
Let's say I want to I want to hit that F
key, and I'm going to move to the side, and we
want to kind of have another trigger that will always do
that lean and yeah, hand on the hip thing.
So to do this again, I'm just
looking at what's armed for record.
In this case, I'll record everything, and I just want
to remember that I'm going to hit the F key,
and I'm going to hit the record button now.
Here we go.
Okay, so I got a nice little count down
there, and you can see that I've got my
eye gaze input the face, which is the head
tilting the trigger, which is this guy here, right.
The F that I clicked, and the nutcracker jaw,
which is a behavior that's built into this puppet.
And if I play it again, you can see
that the timing was a little bit goofy.
So we're going to talk more about editing later.
Let's just cover this one simple thing.
I want him to lean and keep his hip on hip
a little bit longer so I can actually extend that trigger.
Okay, so somewhere in between there, and we can kind of
decide, do we want them to sit there that long?
Do we want to kind of phase that out so we
can retime all of this for the purpose of simplicity?
Let's say we're happy with that. Okay.
But yeah, you could go in there and retime things.
You can even smooth things out if you
go up to the top there you go.
Of each of these tracks, right?
So that would sort of alleviate
any sort of abrupt transitions.
Let's say we're pretty happy with this.
All I have to do is select all of
that right click and create a replay and trigger.
It's going to show up here.
It's a nice idea to name your triggers, right?
So I would want to hit return,
and I can call this hipitude.
I don't know, that's something.
And I'm I'm going to say that's G.
So when I hit G, it's going to do that whole movement.
So if I'm just anywhere in my timeline now,
even before I'm recording, if I hit G, you
can see that it does that replay.
Okay.
So that's yet another cool way to
have keyboard animations built into your characters.