WEBVTT 1 00:00:00.250 --> 00:00:03.114 Once a puppet is rigged and ready to roll, 2 00:00:03.114 --> 00:00:06.770 time to save it as a puppet file. 3 00:00:06.770 --> 00:00:08.868 Now that we've got a puppet that is 4 00:00:08.868 --> 00:00:12.740 pretty robust, it's got lots of triggers, and, 5 00:00:12.740 --> 00:00:16.068 you know, it's pretty well dialed in. 6 00:00:16.068 --> 00:00:18.026 How do we export a puppet? 7 00:00:18.026 --> 00:00:20.308 So before you do that, you might want 8 00:00:20.308 --> 00:00:23.434 to do a little bit of cleanup. 9 00:00:23.434 --> 00:00:25.948 So you can see here, I did 10 00:00:25.948 --> 00:00:28.002 not name one of the swap sets. 11 00:00:28.002 --> 00:00:30.082 You got unthinkable. 12 00:00:30.082 --> 00:00:33.356 So I'm going to hit return to rename. That. 13 00:00:33.356 --> 00:00:36.230 And I could call it hippie. 14 00:00:37.290 --> 00:00:38.944 All right, so you're going to 15 00:00:38.944 --> 00:00:41.130 want to name those triggers. 16 00:00:41.790 --> 00:00:44.060 Other fun things that you're going to want to do, 17 00:00:44.990 --> 00:00:47.712 you would want to make sure that if you did 18 00:00:47.712 --> 00:00:52.788 do any transformations, so let's say he was a little 19 00:00:52.788 --> 00:00:58.218 bit lower and scaled, and anything else that was changed 20 00:00:58.218 --> 00:01:01.732 in the properties, you need to know that that does 21 00:01:01.732 --> 00:01:04.180 not mean that it's actually rigged that way. 22 00:01:04.709 --> 00:01:07.928 If you do want any of these changes to transfer to 23 00:01:07.928 --> 00:01:12.344 the puppet, you got to click this button right here. 24 00:01:12.344 --> 00:01:15.350 Push parameter changes to source. 25 00:01:15.350 --> 00:01:19.938 When you do that, essentially back at the rig workspace, 26 00:01:19.938 --> 00:01:22.492 you could see that if I go to magnus here 27 00:01:22.492 --> 00:01:26.700 at the top level and look at Transform, the same 28 00:01:26.700 --> 00:01:32.656 values that I pushed out in the record workspace have 29 00:01:32.656 --> 00:01:36.570 now been applied in the rig workspace. 30 00:01:37.310 --> 00:01:41.380 So that's really essential that what you see 31 00:01:41.380 --> 00:01:43.668 is what your client ends up getting, or 32 00:01:43.668 --> 00:01:45.730 what you would want to work with later. 33 00:01:45.730 --> 00:01:51.594 So now that you've clicked the Push parameters 34 00:01:51.594 --> 00:01:56.370 to source button, just cruise lineup to file 35 00:01:56.370 --> 00:02:00.372 and export and pup it, and that's it. 36 00:02:00.372 --> 00:02:02.330 You'll get a dot puppet file. 37 00:02:02.330 --> 00:02:06.108 And I should point out that this will send out 38 00:02:06.108 --> 00:02:10.258 inside of that file an illustrator file or photoshop file, 39 00:02:10.258 --> 00:02:12.924 whichever one you built it with, so that if you 40 00:02:12.924 --> 00:02:17.394 do the editor original command, or need the original source 41 00:02:17.394 --> 00:02:22.002 that is actually embedded within that file type, so whoever 42 00:02:22.002 --> 00:02:24.914 gets that file will be ready to rock. 43 00:02:24.914 --> 00:02:27.970 And that is how you save a character animator puppet.