WEBVTT 1 00:00:00.410 --> 00:00:03.412 Backgrounds and cameras give your animations a 2 00:00:03.412 --> 00:00:06.932 much more professional and finished look. 3 00:00:06.932 --> 00:00:08.868 Time to give magnus a little bit 4 00:00:08.868 --> 00:00:12.778 of an environment and talk about cameras. 5 00:00:12.778 --> 00:00:15.780 Okay, so it starts out by going to 6 00:00:15.780 --> 00:00:22.154 file import and selecting frozen lake background. 7 00:00:22.154 --> 00:00:23.364 I guess we could stick them in the 8 00:00:23.364 --> 00:00:26.338 city, too, but let's put them on ice. 9 00:00:26.338 --> 00:00:28.150 magnus on ice. 10 00:00:29.370 --> 00:00:34.994 And we want to drag the background down to the timeline, 11 00:00:34.994 --> 00:00:36.604 and we want to be a little bit careful because it 12 00:00:36.604 --> 00:00:39.404 wants to snap to the top layer, and that's going to 13 00:00:39.404 --> 00:00:43.110 hide our puppet, so we actually have to drag it underneath. 14 00:00:43.110 --> 00:00:46.576 And now we see the puppet, but the new little 15 00:00:46.576 --> 00:00:50.288 sort of common issue that happens is that magnus is 16 00:00:50.288 --> 00:00:53.142 no longer armed, and the background is armed for recording, 17 00:00:53.142 --> 00:00:55.562 and it's not a puppet, so that's kind of weird. 18 00:00:55.562 --> 00:00:57.012 So you want to make sure that you 19 00:00:57.012 --> 00:00:59.652 switch that so that the red dot is 20 00:00:59.652 --> 00:01:02.240 set on magnus or whatever puppet you've got. 21 00:01:03.170 --> 00:01:05.650 And now we're pretty much ready to rock. 22 00:01:06.710 --> 00:01:08.568 Something you might want to play with now that 23 00:01:08.568 --> 00:01:11.336 you've got a background in your scene is a 24 00:01:11.336 --> 00:01:14.376 camera sort of system where you might have, like, 25 00:01:14.376 --> 00:01:16.706 an extreme close up and a wide shot. 26 00:01:16.706 --> 00:01:18.650 So how do we do that? 27 00:01:18.650 --> 00:01:22.188 Okay, if I go up to scene and I say 28 00:01:22.188 --> 00:01:26.150 new scene camera, I'm going to get a third layer, 29 00:01:26.730 --> 00:01:31.728 a camera one, added to my timeline, and what I 30 00:01:31.728 --> 00:01:37.590 can do is have different shots that are triggers. 31 00:01:37.590 --> 00:01:40.016 So with camera selected, you can see 32 00:01:40.016 --> 00:01:42.290 I've got the camera properties here. 33 00:01:42.290 --> 00:01:46.930 Pretty simple x, Y, and sort of A-Z-A zoom right. 34 00:01:46.930 --> 00:01:48.548 That we can play with. 35 00:01:48.548 --> 00:01:51.140 With this in mind, I would strongly recommend 36 00:01:51.140 --> 00:01:54.584 making your backgrounds a little bit bigger than 37 00:01:54.584 --> 00:02:00.264 the 1080 by 1920 resolution that is standard 38 00:02:00.264 --> 00:02:02.328 so that you can zoom way out. 39 00:02:02.328 --> 00:02:05.118 Okay, so let's say this is going to be our wide 40 00:02:05.118 --> 00:02:08.070 shot that we might want to toggle back and forth. 41 00:02:08.729 --> 00:02:11.452 Well, with camera selected, I can go to 42 00:02:11.452 --> 00:02:16.370 create triggerable shots and over my triggers. 43 00:02:16.370 --> 00:02:18.364 All it's looking for is a keyboard key. 44 00:02:18.364 --> 00:02:22.300 In this case, I'm going to say that's one. Okay. 45 00:02:22.910 --> 00:02:25.718 Now, if I wanted a zoom, I could push 46 00:02:25.718 --> 00:02:29.232 in pretty far and maybe make him go off 47 00:02:29.232 --> 00:02:33.140 to the right, because maybe it's an explainer video 48 00:02:33.140 --> 00:02:36.290 and there's content that's going to come up here. 49 00:02:36.290 --> 00:02:37.428 All right. 50 00:02:37.428 --> 00:02:40.474 So I could make another triggerable shot, 51 00:02:40.474 --> 00:02:44.930 and I could call that trigger two. Okay. 52 00:02:44.930 --> 00:02:48.036 Now, what's really great is whenever I press 53 00:02:48.036 --> 00:02:49.908 those keys, you can see that I can 54 00:02:49.908 --> 00:02:54.026 now toggle between those different cameras. 55 00:02:54.026 --> 00:02:56.012 So that's is how we set 56 00:02:56.012 --> 00:02:58.770 up backgrounds and cameras in character. animator.