Backgrounds and cameras give your animations a
much more professional and finished look.
Time to give magnus a little bit
of an environment and talk about cameras.
Okay, so it starts out by going to
file import and selecting frozen lake background.
I guess we could stick them in the
city, too, but let's put them on ice.
magnus on ice.
And we want to drag the background down to the timeline,
and we want to be a little bit careful because it
wants to snap to the top layer, and that's going to
hide our puppet, so we actually have to drag it underneath.
And now we see the puppet, but the new little
sort of common issue that happens is that magnus is
no longer armed, and the background is armed for recording,
and it's not a puppet, so that's kind of weird.
So you want to make sure that you
switch that so that the red dot is
set on magnus or whatever puppet you've got.
And now we're pretty much ready to rock.
Something you might want to play with now that
you've got a background in your scene is a
camera sort of system where you might have, like,
an extreme close up and a wide shot.
So how do we do that?
Okay, if I go up to scene and I say
new scene camera, I'm going to get a third layer,
a camera one, added to my timeline, and what I
can do is have different shots that are triggers.
So with camera selected, you can see
I've got the camera properties here.
Pretty simple x, Y, and sort of A-Z-A zoom right.
That we can play with.
With this in mind, I would strongly recommend
making your backgrounds a little bit bigger than
the 1080 by 1920 resolution that is standard
so that you can zoom way out.
Okay, so let's say this is going to be our wide
shot that we might want to toggle back and forth.
Well, with camera selected, I can go to
create triggerable shots and over my triggers.
All it's looking for is a keyboard key.
In this case, I'm going to say that's one. Okay.
Now, if I wanted a zoom, I could push
in pretty far and maybe make him go off
to the right, because maybe it's an explainer video
and there's content that's going to come up here.
All right.
So I could make another triggerable shot,
and I could call that trigger two. Okay.
Now, what's really great is whenever I press
those keys, you can see that I can
now toggle between those different cameras.
So that's is how we set
up backgrounds and cameras in character. animator.