WEBVTT 1 00:00:00.490 --> 00:00:03.044 The first step to the recording process 2 00:00:03.044 --> 00:00:06.666 is understanding and working with audio. 3 00:00:06.666 --> 00:00:08.596 So recording and editing is 4 00:00:08.596 --> 00:00:10.350 different in character animator. 5 00:00:11.010 --> 00:00:13.428 Essentially, you're going to need to take at least 6 00:00:13.428 --> 00:00:18.610 three different takes or passes on your animations. 7 00:00:18.610 --> 00:00:22.074 So the first pass is going to be audio, 8 00:00:22.074 --> 00:00:24.276 the second is probably going to be your face 9 00:00:24.276 --> 00:00:28.508 gestures, things like eyes and head tilts, and the 10 00:00:28.508 --> 00:00:31.110 third pass will be your triggers. 11 00:00:31.770 --> 00:00:33.676 With that in mind, since we're going to talk about 12 00:00:33.676 --> 00:00:36.684 audio in this video, we're going to bring in a 13 00:00:36.684 --> 00:00:39.058 puppet that has a little bit more of an advanced 14 00:00:39.058 --> 00:00:43.136 mouth with the vazims, the mouth shapes that you might 15 00:00:43.136 --> 00:00:44.902 want to use for your puppet. 16 00:00:44.902 --> 00:00:48.816 So we're going to basically swap out magnus here. 17 00:00:48.816 --> 00:00:51.664 So what I'm going to do is go ahead and 18 00:00:51.664 --> 00:00:59.892 import from the project files rob rigged and ready and 19 00:00:59.892 --> 00:01:01.962 it's a little different than the Rob source puppet. 20 00:01:01.962 --> 00:01:05.650 It's Rob with all of the coolness 21 00:01:06.710 --> 00:01:07.960 that you might want to add. 22 00:01:07.960 --> 00:01:09.432 So the dangles are in there. 23 00:01:09.432 --> 00:01:12.158 Yeah, we can go ahead and zap magnus, 24 00:01:12.158 --> 00:01:14.930 turn him off, make sure Rob is armed. 25 00:01:15.530 --> 00:01:18.988 Okay, so you've got two options when it comes to 26 00:01:18.988 --> 00:01:23.836 that first recording pass, and that is you could either 27 00:01:23.836 --> 00:01:29.346 bring in some prebuilt or recorded audio from a dedicated 28 00:01:29.346 --> 00:01:33.312 sound design app like adobe Audition where you could clean 29 00:01:33.312 --> 00:01:36.064 it up and apply effects and do all that, and 30 00:01:36.064 --> 00:01:38.590 I would strongly recommend you do that. 31 00:01:38.590 --> 00:01:41.744 So the workflow for that would be to go ahead 32 00:01:41.744 --> 00:01:45.562 and export that right from audition as a wave file 33 00:01:45.562 --> 00:01:50.106 or mp3 and then import it into character animator. 34 00:01:50.106 --> 00:01:53.730 So if I go to, hey, there people from the project files 35 00:01:54.550 --> 00:01:57.620 you can see, we can add audio files to the project. 36 00:01:58.550 --> 00:02:02.728 And if I drag that on top of Rob, the 37 00:02:02.728 --> 00:02:06.092 way that we work with pre made audio is to 38 00:02:06.092 --> 00:02:11.468 simply select the audio track and go to timeline and 39 00:02:11.468 --> 00:02:15.554 go to compute lip sync take from scene audio. 40 00:02:15.554 --> 00:02:17.792 That's a mouthful, but when you click 41 00:02:17.792 --> 00:02:22.510 that it's going to autogenerate the vazims. 42 00:02:22.510 --> 00:02:26.864 Now these are going to be inaccurate. Okay. 43 00:02:26.864 --> 00:02:29.696 They're about 70% accurate. Okay. 44 00:02:29.696 --> 00:02:32.112 So that means you're going to have to do 45 00:02:32.112 --> 00:02:34.948 some cleanup and you could wait and do that 46 00:02:34.948 --> 00:02:36.430 at the very end if you prefer. 47 00:02:37.410 --> 00:02:39.028 But I'd kind of like to take 48 00:02:39.028 --> 00:02:40.372 these as one step at a time. 49 00:02:40.372 --> 00:02:42.628 So do all the audio edits, do all 50 00:02:42.628 --> 00:02:44.930 the face edits, do all the trigger edits, 51 00:02:45.830 --> 00:02:48.248 but it's a personal preference thing. 52 00:02:48.248 --> 00:02:50.952 So if I did want to clean this up, a 53 00:02:50.952 --> 00:02:55.432 little bit of sort of a pro tip will be 54 00:02:55.432 --> 00:02:57.964 to rather than playing back in real time with the 55 00:02:57.964 --> 00:03:02.274 space bar, there are people that's pretty fast and it's 56 00:03:02.274 --> 00:03:05.500 kind of hard to see where everything comes in. 57 00:03:05.500 --> 00:03:07.308 They've got a nice option here where 58 00:03:07.308 --> 00:03:11.068 you see the one times text there. 59 00:03:11.068 --> 00:03:14.784 You can actually make it playback slower so that 60 00:03:14.784 --> 00:03:16.368 it's going to sound weird, but you're going to 61 00:03:16.368 --> 00:03:18.800 actually be able to retime things a lot better. 62 00:03:18.800 --> 00:03:25.732 So if I play it back, okay, I can still make 63 00:03:25.732 --> 00:03:30.640 out the different sounds, and I can probably retime this better. 64 00:03:31.570 --> 00:03:35.956 So for starters, I could tell that, 65 00:03:35.956 --> 00:03:41.710 hey, neither of these is probably accurate. 66 00:03:41.710 --> 00:03:43.704 So notice that these are all the 67 00:03:43.704 --> 00:03:45.048 Vazims I've got to work with. 68 00:03:45.048 --> 00:03:46.844 Some have shut off screen here a 69 00:03:46.844 --> 00:03:50.204 little bit, but there's no H, right? 70 00:03:50.204 --> 00:03:51.240 There's A. 71 00:03:52.490 --> 00:03:55.420 But you might want to try something 72 00:03:55.420 --> 00:03:58.274 that at least changes the mouth shape. 73 00:03:58.274 --> 00:04:00.688 So there are times when you're kind of looking for 74 00:04:00.688 --> 00:04:03.740 one that might just at least generate something different. 75 00:04:04.270 --> 00:04:08.624 Okay, so maybe I'll start with the shape I 76 00:04:08.624 --> 00:04:10.780 make when I say D and then A. 77 00:04:13.330 --> 00:04:15.040 And then there's like a th. 78 00:04:17.250 --> 00:04:17.796 All right. 79 00:04:17.796 --> 00:04:20.628 The R is correct, so there but I 80 00:04:20.628 --> 00:04:22.372 need this to be more of a th. 81 00:04:22.372 --> 00:04:26.248 So a nice keyboard shortcut is if you've got your 82 00:04:26.248 --> 00:04:29.110 edit line somewhere and you want to split it. 83 00:04:29.110 --> 00:04:31.400 On a Mac, it's Command Shift D. 84 00:04:31.400 --> 00:04:34.008 On a PC, it's Control shift D. 85 00:04:34.008 --> 00:04:36.490 And you can see that that split that up. 86 00:04:36.490 --> 00:04:38.476 So down at the bottom, I've got L 87 00:04:38.476 --> 00:04:40.492 here, and L and th make the same 88 00:04:40.492 --> 00:04:44.280 sort of mouse shape that funny shape, right? 89 00:04:46.330 --> 00:04:50.200 All right, now the people 90 00:04:52.350 --> 00:04:54.700 is actually right here, right? 91 00:04:55.390 --> 00:04:57.216 And the O is not correct. 92 00:04:57.216 --> 00:04:59.408 So I'm going to actually hit Delete, and you can see that 93 00:04:59.408 --> 00:05:04.692 it moves the L to the very end, and that's good, but 94 00:05:04.692 --> 00:05:07.956 it still feels like it needs the P poll, right? 95 00:05:07.956 --> 00:05:11.204 So let's give this again. 96 00:05:11.204 --> 00:05:12.904 Maybe we'll cut it where we can 97 00:05:12.904 --> 00:05:18.200 get something akin to a P sound. 98 00:05:18.200 --> 00:05:23.780 So up here you can see that M is both B and P. 99 00:05:24.390 --> 00:05:25.032 All right. 100 00:05:25.032 --> 00:05:26.650 For the mouth shape. 101 00:05:26.650 --> 00:05:31.980 So if I play that, it's getting pretty close. 102 00:05:31.980 --> 00:05:34.360 So you're going to need to do a little bit sort of 103 00:05:35.210 --> 00:05:41.070 sound design or mouth design for all of your audio cakes. 104 00:05:41.070 --> 00:05:43.840 Now, the other option you have is to just 105 00:05:43.840 --> 00:05:47.142 grip it and rip it inside of Character animator. 106 00:05:47.142 --> 00:05:49.616 And what I mean is to actually 107 00:05:49.616 --> 00:05:52.320 record straight up inside of the app. 108 00:05:52.320 --> 00:05:56.356 Before I hit record, I should pay attention to all 109 00:05:56.356 --> 00:05:59.108 of the other things I have armed for record. 110 00:05:59.108 --> 00:06:00.612 And because I want to break this into 111 00:06:00.612 --> 00:06:02.394 parts, I really don't want to have eye 112 00:06:02.394 --> 00:06:05.694 gaze or dragger or the face movements. 113 00:06:05.694 --> 00:06:08.920 I just want to focus on the audio and the mouth. Okay. 114 00:06:08.920 --> 00:06:12.872 So I've disarmed any behaviors I don't want to 115 00:06:12.872 --> 00:06:18.050 record, including things like triggers, only the lip sync. 116 00:06:18.050 --> 00:06:19.720 Okay, so here we go. 117 00:06:24.170 --> 00:06:25.960 Rock and Rob here. 118 00:06:26.970 --> 00:06:27.720 Okay. 119 00:06:28.490 --> 00:06:31.340 And you can see Rock and Rob here. 120 00:06:32.190 --> 00:06:35.840 Again, I would want to go in there and 121 00:06:35.840 --> 00:06:38.608 change some of the Vizims because it starts with 122 00:06:38.608 --> 00:06:42.160 an R sound and it comes much later. 123 00:06:42.930 --> 00:06:46.964 So there'd be some cleanup to do. Right. 124 00:06:46.964 --> 00:06:49.316 So that would be a raw aww, maybe 125 00:06:49.316 --> 00:06:51.200 an A sound that maybe that's fine. 126 00:06:53.250 --> 00:06:54.000 Right? 127 00:06:55.570 --> 00:06:57.492 And this takes, you know, a little bit 128 00:06:57.492 --> 00:06:59.470 of a little bit of work in practice. 129 00:07:00.690 --> 00:07:03.890 rocking rough here. 130 00:07:03.890 --> 00:07:04.880 Not bad. 131 00:07:05.530 --> 00:07:10.156 So that is how you can record audio or 132 00:07:10.156 --> 00:07:13.922 import audio and generate mouth shapes in character. 133 00:07:13.922 --> 00:07:14.210 animator.